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FF8/String Encoding

1,417 bytes added, 15:29, 22 April 2019
Started stream encoding entry. still more to do but wanted to start special characters.
[https://sourceforge.net/p/ifrit/code-0/HEAD/tree/trunk%20ifrit-code-0/Resources/textformat.ifr source for some of text codes]
=== String Encoding ===
FF8 takes strings of text and converts them down to byte arrays. Some of which aligns to the grid of text in the texture. Some bytes = two characters.
==Special Bytes==
These bytes are points where things are inserted or a change in formatting. Some just say to ignore this string unless the player unlocked something.
{| class="wikitable"
! Starting Byte
! Size
! Name
! Description
|-
| 0x00
| 1
| NULL
| End of string
|-
| 0x03
| 2
| Name
| When see 0x03??, in a string, it's usually a characters name.
|-
| 0x05
| 2
| Icon
| 0x05?? used to draw a symbol from icons.tex, like controller buttons.
On PC it draws the letter of keyboard keys assigned to the controls.
|-
| 0x06
| 2
| Color
| 0x06?? used to show a change in formatting like color
|-
| 0x0A
| 2
| Special_Value
| 0x0A?? can be a string or number value.
Depending on which string you are reading it can be a different value.
|-
| 0x0B
| 2 or 3
| Cursor_Locations
| Might be number of possible return values that determine whether this is 3 or 2 bytes.
Like YES or NO questions will only be 2 bytes<br/>
but screens with a list of multiple selections will will use 3 bytes.
|-
| [http://forums.qhimm.com/index.php?topic=17120.msg243579#msg243579 0x0C]
| 2
| SpellID
| Used to place a name of a spell.
|}
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