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FF7/PSX/Sound/AKAO sequence

No change in size, 14:21, 31 May 2020
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{
uint8_t instrument; // corresponding to opcode 0xA1
uint8_t note_numberkey; // note number when playing the drum note
uint16_t volume; // corresponding to opcode 0xA8 (lower 8bit is a fractional part of the volume)
uint8_t pan; // corresponding to opcode 0xAA
}
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