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m
I'll come back to this later too
== Damage Formula's description ==
<!-- 0X = 8 none (always hit)-->
<!-- 1X = 0, 2 physical, isCritical-->
<!-- 2X = 1 magical-->
<!-- 3X = 3 none (always hit)-->
<!-- 4X = 4 none (always hit)-->
<!-- 5X = 5 none (always hit)-->
<!-- 6X = 0, 2 physical, isCritical-->
<!-- 7X = 2 iscritical-->
<!-- 8X = 1 magical-->
<!-- 9X = 7 LevelBasedAccuracy-->
<!-- AX = 6 manipulate-->
<!-- BX = 0, 2 physical, isCritical-->
<!-- CX = 8 none (always hit)-->
<!-- DX = 8 none (always hit)-->
<!-- EX = 8 none (always hit)-->
<!-- FX = 8 none (always hit)-->
0x11: