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FF7/DamageFormula

58 bytes added, 18:19, 23 February 2015
m
Additional Checks: Addresses again
==Additional Checks==
===Sadness( Damage )===
''0x5DE958''
<pre>
If Target's Status includes Sadness
===SplitDamage( Damage, multiNoSplit )===
''0x5DE8F4''
<pre>
If multiNoSplit == 0
===Barrier( Damage )===
''0x5DE82C''
<pre>
If Attack Property "Physical" is 0
</pre>
===Variance( Damage ):===''0x5DE988''
<pre>
Damage = Damage ([0..255] + 3841) / 4096 //from RNGLUT in KERNEL.BIN
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