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→PSX DAT Format
|-
|style="background:rgb(200,255,200)" | [[FF7/Field/Script|Script]]
|style="background:rgb(128200,255,128200)" | Contains conversations, save point interaction etc.
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|style="background:rgb(128200,255,128200)" | [[FF7/Field/Walkmesh|Walkmesh]]|style="background:rgb(128200,255,128200)" | Contains walkmesh triangles and access info.
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|style="background:rgb(128200,255,128200)" | [[FF7/Field_Module/DAT/Tile_Map|TileMap]]|style="background:rgb(128200,255,128200)" | Contains the information for the background, animation,<BR> and static scene objects.
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|style="background:rgb(128200,255,128200)" | [[FF7/Field/Camera_Matrix|Camera_Matrix]]|style="background:rgb(128200,255,128200)" | Contains camera info.
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|style="background:rgb(128200,255,128200)" | [[FF7/Field/Triggers|Triggers]]|style="background:rgb(128200,255,128200)" | Contains triggers, singles, gateways and so on.
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|style="background:rgb(128200,255,128200)" | [[FF7/Field/Encounters|Encounters]]|style="background:rgb(128200,255,128200)" | Battle Encounter information for location.
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|style="background:rgb(0,255,0)" |