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From Final Fantasy Inside

FF7/Armor data

No change in size, 19:38, 21 March 2008
KENREL.BIN - Section 7: Armor data format
! style="background:rgb(204,204,204); width:320px;" colspan="2" | Description
|-
|style="background:rgb(255,255,204);" | 0x010x00
|style="background:rgb(255,255,204);" | 1 byte
|style="background:rgb(255,255,204);" colspan="2" | Unknown
|-
|style="background:rgb(255,255,255);" | 0x020x01
|style="background:rgb(255,255,255);" | 1 byte
|style="background:rgb(255,255,255);" colspan="2" | Damage Type, Based off values of Elemental Type
|style="background:rgb(255,255,255);" | Half
|-
|style="background:rgb(255,255,255);" | 0x030x02
|style="background:rgb(255,255,255);" | 1 byte
|style="background:rgb(255,255,255);" colspan="2" | Defense
|-
|style="background:rgb(255,255,255);" | 0x040x03
|style="background:rgb(255,255,255);" | 1 byte
|style="background:rgb(255,255,255);" colspan="2" | Magic Defense
|-
|style="background:rgb(255,255,255);" | 0x050x04
|style="background:rgb(255,255,255);" | 1 byte
|style="background:rgb(255,255,255);" colspan="2" | Defense %
|-
|style="background:rgb(255,255,255);" | 0x060x05
|style="background:rgb(255,255,255);" | 1 byte
|style="background:rgb(255,255,255);" colspan="2" | Magic Defense %
|-
|style="background:rgb(255,255,204);" | 0x070x06
|style="background:rgb(255,255,204);" | 3 bytes
|style="background:rgb(255,255,204);" colspan="2" | Unknown
|-
|style="background:rgb(255,255,255);" | 0x080x09
|style="background:rgb(255,255,255);" | 8 bytes
|style="background:rgb(255,255,255);" colspan="2" | Materia Slots
|style="background:rgb(255,255,255);" | Right Linked Slot
|-
|style="background:rgb(255,255,255);" | 0x120x11
|style="background:rgb(255,255,255);" | 1 byte
|style="background:rgb(255,255,255);" colspan="2" | Materia Growth
|-
|style="background:rgb(255,255,255);" | 0x130x12
|style="background:rgb(255,255,255);" | 2 bytes
|style="background:rgb(255,255,255);" colspan="2" | Equip Mask
|style="background:rgb(255,255,255);" | All males
|-
|style="background:rgb(255,255,255);" | 0x150x14
|style="background:rgb(255,255,255);" | 1 byte
|style="background:rgb(255,255,255);" colspan="2" | Element
|style="background:rgb(255,255,255);" | All Elements
|-
|style="background:rgb(255,255,204);" | 0x160x15
|style="background:rgb(255,255,204);" | 1 byte
|style="background:rgb(255,255,204);" colspan="2" | Unknown
|-
|style="background:rgb(255,255,255);" | 0x170x16
|style="background:rgb(255,255,255);" | 2 bytes
|style="background:rgb(255,255,255);" | Unknown
|style="background:rgb(255,255,255);" | [Always 0x00FF]
|-
|style="background:rgb(255,255,255);" | 0x190x18
|style="background:rgb(255,255,255);" | 2 bytes
|style="background:rgb(255,255,255);" colspan="2" | Stat Bonus
|style="background:rgb(255,255,255);" | Luck
|-
|style="background:rgb(255,255,255);" | 0x1B0x1A
|style="background:rgb(255,255,255);" | 2 bytes
|style="background:rgb(255,255,255);" | Unknown
|style="background:rgb(255,255,255);" | [Always 0xFFFF]
|-
|style="background:rgb(255,255,255);" | 0x1D0x1C
|style="background:rgb(255,255,255);" | 2 bytes
|style="background:rgb(255,255,255);" colspan="2" | Stat Increase
|-
|style="background:rgb(255,255,255);" | 0x1F0x1E
|style="background:rgb(255,255,255);" | 2 bytes
|style="background:rgb(255,255,255);" | Unknown
|style="background:rgb(255,255,255);" | [Always 0xFFFF]
|-
|style="background:rgb(255,255,255);" | 0x210x20
|style="background:rgb(255,255,255);" | 1 byte
|style="background:rgb(255,255,255);" colspan="2" | Restriction Mask
|style="background:rgb(255,255,255);" | Appears in Battle Menu & Item <br />Menu (Usable in Battle Menu)
|-
|style="background:rgb(255,255,255);" | 0x220x21
|style="background:rgb(255,255,255);" | 3 bytes
|style="background:rgb(255,255,255);" | Unknown
|style="background:rgb(255,255,255);" | [Always 0xFFFFFF]
|}
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