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From Final Fantasy Inside

FF7/Battle/Attack Special Effects

410 bytes added, 21:45, 11 January 2012
m
Learned a few new things about the mechanics of these
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|style="background:rgb(255,255,255)" align="center" | 02
|style="background:rgb(255,255,255)" | Randomly summon Fat-Chocobo at rate of if [Modifier] > [0..255]
|style="background:rgb(255,255,255)" | DeathBlow!!
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|style="background:rgb(255,255,255)" align="center" | 09
|style="background:rgb(255,255,255)" | Damage based on If Attacker's level/= Target's level, Damage = Damage * 8
|style="background:rgb(255,255,255)" | Goblin Punch
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|style="background:rgb(255,255,255)" align="center" | 15
|style="background:rgb(255,255,255)" | Alters Targets' physical and magic damage and defense addition by [Modifier]-100 ]% (Stackable, max value can be from -100 to 100)
|style="background:rgb(255,255,255)" | Hero Drink
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|style="background:rgb(255,255,255)" align="center" | 16
|style="background:rgb(255,255,255)" | Give party members status Alter Performer's Evasion by [Modifier- 100]?% per target (Stackable)<sup>NOTE</sup>|style="background:rgb(255,255,255)" | Red XIII's Limit Break: Lunatic High (Modifier of 96h)
|style="background:rgb(255,255,255)" |
|style="background:rgb(255,255,255)" |
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|style="background:rgb(255,255,255)" align="center" | 17
|style="background:rgb(255,255,255)" | Give caster/target statuses Alter Performer's Attack by [Modifier- 100]?% per target (Stackable)<sup>NOTE</sup>|style="background:rgb(255,255,255)" | Red XIII's Limit Break: Howling Moon (Modifier of A0h)
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|style="background:rgb(255,255,255)" align="center" | 19
|style="background:rgb(255,255,255)" | All Targets' Rows are changed(will not work on enemies)
|style="background:rgb(255,255,255)" | Hell Rider V2's "Electromag"
|style="background:rgb(255,255,255)" |
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|style="background:rgb(255,255,255)" align="center" | 1B
|style="background:rgb(255,255,255)" | Removes Caster from battle and flags as escaped(will not work on Allies)
|style="background:rgb(255,255,255)" | Various Enemies' "Escape"
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|style="background:rgb(255,255,255)" align="center" | 1C
|style="background:rgb(255,255,255)" | Alters base damage and defense Alter Targets' Defenses by [Modifier- 100]% (Stackable, not to exceed 200)
|style="background:rgb(255,255,255)" | Dragon Force
|style="background:rgb(255,255,255)" |
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|style="background:rgb(255,255,255)" align="center" | 23
|style="background:rgb(255,255,255)" | Receive no Gil from enemy hit by this attack(No effect on Allies)
|style="background:rgb(255,255,255)" | Remove
|style="background:rgb(255,255,255)" |
NOTE: For these two Effects, if they are not called as part of a Limit Break they will return an index of 0.<br/>
For Effect 0Fh, this means performing "Game Over" and ending the battle in a victory.<br/>
For Effect 13h, the player's characters' battle queues freeze and no PC can perform any action after this was selected. Enemies still attack. The reason for this is unknown.<br/>For Effects 16h and 17h, only the performer gets the stat boost. The in-game English description of Lunatic High suggests this is not intentional. The statuses are granted by the actual Limit attack. Since Howling Moon only targets the caster this isn't an issue, but additional targets would not get the stat boost.<br/>
For Effect 18h, the game assumes the second attack's animation indexes are of the same scope as the first attack's (e.g. if you call an enemy skill as the follow up for a spell, the game will (attempt) to use a magic animation).
==Timings==
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