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Changes

From Final Fantasy Inside

FF7/Battle/Attack Special Effects

17 bytes removed, 18:44, 19 August 2014
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Timings
*'''T3:''' Takes place immediately after damage calculation would occur. Will activate whether there is damage done or not.
*'''T4:''' Activates as long as the action passes accuracy checks (Doesn't 'Miss').
*'''T5:''' Action Resolution. After Damage Calculations and animation(s) are done this will be triggered for each active actor.
For effects that have more than one timing, there are more than one functions associated with them.<br/>
ex.<br/>
Effect 05h ends the battle without reward. It has a T2 and a T5 command. The T2 command will check if the battle can be escaped from. If it can it sets the "run modifier" to full. The T5 command will actually set the battle to having been escaped from. If it's possible to escape from the battle, it will.
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