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Changes

From Final Fantasy Inside

FF7/Battle/Battle Scenes/Battle Script

144 bytes added, 18:39, 20 May 2009
m
new info on 92
|
| Two of any type
| First pop is attack ID to perform. Second pop action type (0x20 - enemy attack or 0x24 - display string, command index in case of character AI)<br>
|-
| 93h
The pushed value is, thus, the MP cost of the defined ability as a type 02. Note that 0x00 to 0xFF are standard magic and always loaded, while 0x100+ are the unique abilities loaded through scene.bin.
 
92 CODE NOTES:
*Second pop must be one of the following:
:[[FF7/Command_data|Command index]] in case of character AI
:20h - For enemy attack
:24h - Pauses battle engine while string is displayed (in conjunction with code 93)
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