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Changes

From Final Fantasy Inside

FF7/Battle/Battle Scenes/Battle Script

58 bytes added, 00:21, 25 September 2010
m
clarification and standardization
|-
| 0Xh
| 2 byte Memory Address
|
| Type 0X stored at translated Address
|-
| 1Xh
| 2 byte Memory Address
|
| Address value with a scope of X
|-
| 60h
| One Byte1 byte Value
|
| Argument of type 01
|-
| 61h
| Two Bytes2 byte Value
|
| Argument of type 02
|-
| 62h
| Three Bytes3 byte Value
|
| Argument of type 03
|-
| 70h
| Two Bytes2 byte Script Address
| One of any type
| Jumps to script address in argument if pop is 0
|-
| 71h
| Two Bytes2 byte Script Address
| One of any type
| Jumps to script address in argument if pop and top of stack are not equal
|-
| 72h
| Two Bytes2 byte Script Address
|
| Jumps to script address in argument
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