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From Final Fantasy Inside

FF7/Battle/Battle Scenes/Battle Script

189 bytes added, 05:10, 23 May 2019
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20 revisions imported
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| align="center" | 1Xh
| [[FF7/Battle/Battle_Scenes/Battle_AI_Addresses| Address]]
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| align="center" | 2Xh
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| One of any type
| If pop is Type 01, Type 01 with count of number of bits set in pop<br/>If pop is Type 02, Type 02 filled with value of first non-null value in pop
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| 84h
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| One of type 1X, one of type 00
| If second pop is 1, takes value at local address 2010 and writes value at [[FF7/Savemap#Save_Memory_Bank_1.2F2|memory bank1bank 1/2 ]] at offset specified by first pop<br/> If second pop is 0, data at memory bank1/2 at offset specified by first pop is stored at local address 2010.<br/>
Otherwise, command is ignored.
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