Changes
From Final Fantasy Inside
→Battle Formation Data
| Monster ID
|-
|style="background:rgb(255,255,204)" 0x03| 0x022 bytes|style="background:rgb(255,255,204)" position X| 6 -| 0x04| 2 bytes|style="background:rgb(255,255,204)" position Y|-| 0x06| 2 bytes| Unknown (related to position?)Z
|-
| 0x08
|style="background:rgb(255,255,204)" | Unknown
|}
==== Enemy data format ====