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Changes

From Final Fantasy Inside

FF7/Battle/Battle scenes

202 bytes added, 22:47, 12 February 2009
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AI Data: Something I forgot to mention
NOTES:
*A monster's total AI size will always be an even number of bytes. If the actual scripts are an odd number, a single NULL (FFh) will be placed before the next monster's AI header (may not be required).
*Battle begins after all characters' Initialize scripts have been run (order to be determined).
*Party Member Death is only used on Cloud's AI. It's meant to lower the character's Love Points with him if he lets them die or he dies with them in the party (not sure which). Script never seems to activate on other characters and may not even execute on Cloud's.
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