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Changes

From Final Fantasy Inside

FF7/Battle/Damage Calculation

33 bytes removed, 08:30, 14 October 2010
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| align="center" | 0X
| PhysicalUse evade, 100% dexterity and so on to determinate hit rate, no Critial.
| align="center" | X0
| No Damage calculation
|-
| align="center" | 1X
| Physical, Use Accuracy, Allow Criticalmagic evade to determinate hit.
| align="center" | X1
| (Power / 16) * (Stat + [(Level + Stat) / 32] * [(Level * Stat) / 32])
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| align="center" | 2X
| MagicalCalculate critical, Use Accuracy100% hit.
| align="center" | X2
| (Power / 16) * ((Lvl + Stat) * 6)
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| align="center" | 6X
| Physical, Use Accuracy, Allow Critical, Skip Defense, Special FormulaeHit if target can be manipulated.
| align="center" | X0
| 100% User's HP
|-
| align="center" | 7X
| Magical, Use Accuracy, Skip Defense, Special FormulaeCalculate hit by (hit % target level)
| align="center" | X1
| User's MHP - HP
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