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Changes

From Final Fantasy Inside

FF7/Battle/Damage Calculation

33 bytes added, 08:57, 14 October 2010
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| align="center" | 0X
| Use evadePhysical, dexterity and so on to determinate 100% hit.rate, no Critial
| align="center" | X0
| No Damage calculation
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| align="center" | 1X
| Physical, Use magic evade to determinate hit.Accuracy, Allow Critical
| align="center" | X1
| (Power / 16) * (Stat + [(Level + Stat) / 32] * [(Level * Stat) / 32])
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| align="center" | 2X
| Calculate criticalMagical, 100% hit.Use Accuracy
| align="center" | X2
| (Power / 16) * ((Lvl + Stat) * 6)
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| align="center" | 6X
| Hit if target can be manipulated.Physical, Use Accuracy, Allow Critical, Skip Defense, Special Formulae
| align="center" | X0
| 100% User's HP
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| align="center" | 7X
| Calculate hit by (hit % target level)Magical, Use Accuracy, Skip Defense, Special Formulae
| align="center" | X1
| User's MHP - HP
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