Anonymous

Changes

From Final Fantasy Inside

FF7/Battle/Damage Calculation

1 byte added, 07:51, 2 February 2011
m
Can't believe this was so inaccurate and wasn't changed.
|-
| align="center" | 4X
| PhysicalMagical, 100% hit rate, ignore BarrierMBarrier
| align="center" | X4
| MHP * (Power / 32)
|-
| align="center" | 5X
| PhysicalMagical, 100% hit rate, ignore BarrierMBarrier
| align="center" | X5
| (Power * 22) + ((Level + Stat) * 6)
|-
| align="center" | 9X8X| PhysicalMagical, use Manipulate AccuracyHit chance MOD target level = hit, Allow Critialno def
| align="center" | X6
| (Power * 20)
|-
| align="center" | 9X
| PhysicalMagical, use Manipulate Accuracy, Skip Defense, Allow Critial
| align="center" | X6
| User's HP/2
|-
| align="center" | AX
| Same as 11h1Xh, but allow multipliers
| align="center" | X0
| Damage * [User's Status Effects <sup>See NOTE</sup>]
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