Anonymous

Changes

From Final Fantasy Inside

FF7/Battle/Damage Calculation

460 bytes added, 21:37, 15 June 2011
m
Explained the Dice formula as described by TFergusson (I did verify in asm first)
| style="background:rgb(204,204,255)" align="center" colspan="2" rowspan="6" |  
| align="center" | X8
| Random Dice Roll<sup>[NOTE]</sup> x 100
|-
| align="center" | X9
<br/>
NOTENOTES: For X0 the X8 special formula, the game will "grant" between two and six dice based on level (one additional for every ten levels above 20, max 6).The values of each of these dice will be added and then multiplied by the greatest number of repeating values (not the number of occurrences of the highest value). Ex:The values 2, 3, 5, 5, 2, 2 come up. The values are added (19) then, since there are three twos, it is multiplied by three. For A0 damage multiplier, the multiplier is increased by one for the following effects on the user:
*Near-death
*Poison
Anonymous user