Anonymous

Changes

From Final Fantasy Inside

FF7/Battle/Damage Calculation

432 bytes added, 23:03, 20 December 2011
Correcting a few calculations
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| align="center" | AX
| Same as 1Xh11h, but allow multipliersalterations to the final damage or power of attack
| align="center" | X0
| Damage * (1 + [User's Status Effects <sup>See NOTE</sup>] )
|-
| style="background:rgb(204,204,255)" align="center" colspan="2" rowspan="8" | &nbsp;
| align="center" | X1
| Damage * (3 2 if user is Near-Death, 4 if in D.Sentence [can stack to 8], 1 otherwiseif neither)
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| align="center" | X2
|-
| align="center" | X3
| Damage * (Average Power becomes average of all Targets' Levels / 16)
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| align="center" | X4
| Damage * (Power becomes 1 + [48 ( ( Power * 3 * HP) /MHP]) / 16
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| align="center" | X5
| Damage * (Power becomes 1 + [48 ( ( Power * 3 * MP) /MMP]) / 16
|-
| align="center" | X6
| Damage * (Power becomes 1 + ( [AP on Weapon <sup>See NOTE</sup> / 10000]) / 16 )
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| align="center" | X7
| Damage * (Power becomes 10 + ( [Character's Kills / 128]* Power) / 16 )
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| align="center" | X8
| Damage * (Power becomes 1 + ( [Limit Level * Limit Units / 16]* Power ) / 16
|}
*D.Sentence
*Slow-numb
<br/>For A6 multiplier, Mastered Materia will use the highest level of AP they can hold.<br/>ex. When Knights of Round is mastered, its AP is set to 16,777,215 in the materia menu. Since KoR's level 5 AP requirement is 500,000 only 500,000 will be considered in the total.<br/><br/>Any damage formula on an attack can still set status, but standard damage formula X0 will not apply any visual changes due to effects.<br/><br/>
Ex.
Midgar Zolom's "Change" attack is damage type 00h, but gets set to poison him when he uses it. He will not glow green until he is targeted by another command that is not damage type 00h.
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