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From Final Fantasy Inside

FF7/Battle/Damage Calculation

131 bytes added, 05:11, 23 May 2019
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33 revisions imported
| X0
| 100% User's HP
| style="background: rgb(204,204,255)" rowspan="18" colspan="4" align="center" |
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| 7X
| User's MHP - HP
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| style="background: rgb(204,204,255)" rowspan="6" colspan="2" align="center" |
| X8
| Dice Roll<sup>&#91;NOTE&#93;</sup> x 100
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| X9
| Number of Escapes * 256
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| XA
| Target's HP - 1
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| XB
| Number of hours on game clock * 100 + number of minutes in game clock
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| XC
| 10 x Target's Kills
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| XD
| 1111 x Target's Materia
| Damage * (1 + &#91;User's Status Effects <sup>See NOTE</sup>&#93;)
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| style="background: rgb(204,204,255)" rowspan="8" colspan="2" align="center" |
| X1
| Damage * (2 if Near-Death, 4 if in D.Sentence &#91;can stack to 8&#93;, 1 if neither)
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| X2
| Damage * (1 + Dead Allies)
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| X3
| Power becomes average of all Targets' Levels
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| X4
| Power becomes 1 + ( ( Power * 3 * HP ) / MHP )
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| X5
| Power becomes 1 + ( ( Power * 3 * MP ) / MMP )
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| X6
| Power becomes 1 + ( Power * &#91;AP on Weapon <sup>See NOTE</sup> / 10000&#93; / 16 )
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| X7
| Power becomes 10 + ( &#91;Character's Kills / 128&#93; * Power) / 16 )
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| X8
| Power becomes 1 + ( &#91;Limit Level * Limit Units / 16&#93; * Power ) / 16