Anonymous

Changes

From Final Fantasy Inside

FF7/Battle/Special Attack Flags

821 bytes added, 00:57, 15 July 2019
no edit summary
|-
|style="background:rgb(255,255,255)" align="center" | 0004
|style="background:rgb(255,255,255)" | Force attack to be Physical Attack affected by Darkness (unusedbut works)
|-
|style="background:rgb(255,255,255)" align="center" | 0008
|}
<br/>
The 0004 bit here causes darkness to halve the accuracy byte when the ability data is loaded. The fact that this bit is unset for all enemy attacks is the true cause of the infamous "darkness bug", likely the design intentwas to make this interaction configurable on a per-action basis, but then enemy actions were just never flagged. The other Unused ones don't seem to have any immediately obvious effect on damage calculation and they aren't used in any attack available to player or enemy. They are probably place-holders for temporary variables set during damage calculation.
==Attacks with Property 0002h==
-Change damage infliction timing (individually or all at once)<br/>
-Alter Battle Timer for any character (this info seems to be in the animation)<br/>
 
NOTE: After going through and decompiling the executable for FFVIIPC, it does not look like this property is checked for. Neither does it check for the Blade Beam property. At one time this may have been the "use multi-target animation on multiple targets" flag, but the animation handles that now. Likewise, removing the Blade Beam property does nothing to the Blade Beam attack itself. It was likely replaced by [[FF7/Attack_Special_Effects|Additional Effect]] 1Ah.