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Changes

From Final Fantasy Inside

FF7/Battle model format (PSX)

1,101 bytes added, 23:51, 5 August 2005
HRC data
</pre>
Where offset is relative to the begining of the section. If Offset is 0 then the object is a '''Joint''' otherwise it's a bone. All FF7 bone lengths are negative.
 
<table style="text-align: left; width: 384px;" border="1"
cellspacing="0" cellpadding="2">
<tr>
<td
style="width: 76px; vertical-align: middle; background-color: rgb(204, 204, 204); text-align: center;">Offset<br>
</td>
<td
style="text-align: center; vertical-align: middle; background-color: rgb(204, 204, 204);">Size<br>
</td>
<td
style="text-align: center; vertical-align: middle; background-color: rgb(204, 204, 204);">Description<br>
</td>
</tr>
<tr>
<td
style="width: 76px; vertical-align: middle; text-align: center;">000000<br>
</td>
<td style="vertical-align: top;">4 bytes long<br>
</td>
<td style="vertical-align: top;">Number of Bones<br>
</td>
</tr>
<tr>
<td
style="width: 76px; vertical-align: middle; text-align: center;">000004<br>
</td>
<td style="vertical-align: top;">8 bytes<br>
</td>
<td style="vertical-align: top;">root bone (always 0 values)<br>
</td>
</tr>
<tr>
<td style="vertical-align: top; text-align: center;">000008<br>
</td>
<td style="vertical-align: top;">8*N bytes<br>
</td>
<td style="vertical-align: top;">&nbsp;Bones and joints of model<br>
</td>
</tr>
</table>
==== Model information ====
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