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Changes

From Final Fantasy Inside

FF7/Field/BSX

741 bytes added, 10:39, 6 March 2010
Models section
}
</cpp>
In Akari's notes this section described as
// BSX model enviroment settings
+ 0
+ 2 [][] scale (12 bix fixed point).
+ 4 [][][][] offset to something.
+ 8 [] R
+ 9 [] G
+ a [] B
+12 [] start index of additional bone.
+17 [] additional number of bones.
+1e [] start index of additional parts.
+23 [] additional number of parts.
+2a [] start index of additional animations.
+2f [] additional number of animations.
+30
(Merge it please) Please note that this is additional number of animations in case of settings for models that has BCX file. They load BCX animations, parts and bones first, then add BSX parts. For example cloud's sword in some fields added to normal BCX cloud file.
Then, for each model, we have the parts, bones and animations (at the offset offset_skeleton) :
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