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Changes

From Final Fantasy Inside

FF7/Field/BSX

7 bytes removed, 16:59, 1 February 2015
Models Section
<pre>
struct StrModelHeader {
u32 psx_memory; // Memory address to load the section into, maybe ?= StrBsxHeader.offset_models | 0x80000000
u32 num_models; // Number of models.
u32 texture_pointer; // Pointer to texture data.
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