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Changes

From Final Fantasy Inside

FF7/Field/BSX

138 bytes added, 23:00, 19 July 2015
Textures Section
<pre>
struct TexSectionHeader {
u32 unknown1size_section; // Size of texture section (from the beginning of this header to the end of the file)
byte num_textures; // Number of textures
byte unknown2[3]; // Maybe always empty
}
</pre>
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