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FF7/Field/Script/Opcodes/22 BTMD2

455 bytes added, 05:16, 23 May 2019
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==== Bit Tables ====
 
All the bytes used by the game are listed here, along with some that are not used but still have an effect on the battle module. The purpose of the bits not listed in the tables is not yet known, but they likely affect the battle module in an as-yet unseen way.
===== First Byte (MSB) =====
|-
| 0x40 (01000000)
| Activates the battle arena. The next chosen encounter [[FF7/Field/Script/Opcodes/70 BATTLE|BATTLE]] instead takes place in the arena,<br />with but keeping the same enemy formation. The "keep going/no way" interface is enabled.
|-
| 0x20 (00100000)
|-
| 0x80 (10000000)
| Disable game over. After a party defeat, the game returns to the previous field. (not used)
|-
| 0x01 (00000001)
| Disable game over. After a party defeat, the game returns to the previous field.
|-
|}