Difference between revisions of "FF7/Field/Script/Opcodes/26 BLINK"

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Latest revision as of 05:16, 23 May 2019

  • Opcode: 0x26
  • Short name: BLINK
  • Long name: Character Blink

Memory layout

0x26 S

Arguments

  • const UByte S: Switch on/off (0/1, respectively).

Description

Specifies whether the eyes of the current entity's visible object should blink at random intervals. As there is no argument to specify which character this refers to, this opcode must be placed in the correct character entity's script.

To open or shut the character's eyes (change the eye texture used), use KAWAI.