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From Final Fantasy Inside
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* Opcode: '''0x4B'''
* Short name: '''BTLTB'''
* Long name: Battle Type BTable
==== Memory layout ====
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! width="40" | 0x4B
! width="8040" | ''I''
|}
==== Arguments ====
* '''const UByte''' ''I'': ID of the encounter data table to use, either 0 (standard) or 1.
==== Description ====
Switches between the two sets of encounter data that may exist in a field file, depending on the ID given.