Difference between revisions of "FF7/Field/Script/Opcodes/6C FADEW"

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my_wiki>Synergy Blades
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my_wiki>Synergy Blades
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==== Description ====
 
==== Description ====
Halts execution of the current script for a preceding [[FF7/Field/Script/Opcodes/6B_FADE|FADE]] command, issued by any entity, to fully complete before continuing execution. If no FADE has been issued by any entity, or previous FADE calls has already completed, the FADEW call is ignored.
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Halts execution of the current script for a preceding [[FF7/Field/Script/Opcodes/6B_FADE|FADE]] command, issued by any entity, to fully complete before continuing execution. If no FADE has been issued by any entity, or previous FADE calls have already completed, the FADEW call is ignored.

Revision as of 14:47, 9 December 2006

  • Opcode: 0x6C
  • Short name: FADEW
  • Long name: Wait for fade

Memory layout

0x6C

Arguments

None.

Description

Halts execution of the current script for a preceding FADE command, issued by any entity, to fully complete before continuing execution. If no FADE has been issued by any entity, or previous FADE calls have already completed, the FADEW call is ignored.