FF7/Field/Script/Opcodes/6E LSTMP

From Final Fantasy Inside
< FF7‎ | Field‎ | Script‎ | Opcodes
Revision as of 12:34, 4 April 2018 by my_wiki>BukTop (2 revisions imported)
Jump to navigation Jump to search
  • Opcode: 0x6E
  • Short name: LSTMP
  • Long name: Last Map

Memory layout

0x6E B A

Arguments

  • const UByte B: Bank to store value.
  • const UByte A: Address to store value.

Description

Retrieves the field ID number of the field that was played directly before the current one, into the bank B and address A specified. The previous area does not include the specific world map locations that are given a field ID (0x1 to 0x40), so traversing via a gateway to the world map, then back to the field, will not cause the world map ID to be retrieved; rather, that same field ID will be loaded.