Difference between revisions of "FF7/Field/Script/Opcodes/70 BATTLE"

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* Long name: Start Battle
 
* Long name: Start Battle
  
==== Memory layout ====
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==== Memory layout ====
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
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{| style="border: 1px solid black; border-collapse: collapse" border="1" cellspacing="1" cellpadding="3"
 
! width="40" | 0x70
 
! width="40" | 0x70
 
! width="40" | ''B''
 
! width="40" | ''B''
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|}
 
|}
  
==== Arguments ====
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==== Arguments ====
  
* '''const UByte''' ''B'': Bank to retrieve the address of the battle ID, or zero if it is given as a literal value.
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* '''const UByte''' ''B''<nowiki>: Bank (16-bit) to retrieve the address of the battle ID, or zero if it is given as a literal value. </nowiki>
* '''const UWord''' ''N'': Battle ID, or address to find ID if ''B'' is non-zero.
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* '''const UWord''' ''N''<nowiki>: Battle ID, or address to find ID if </nowiki>''B'' is non-zero.
  
==== Description ====
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==== Description ====
  
 
This launches the battle module with whatever battle number is used in the argument, or the value retrieved from memory location ''N'' if ''B'' is non-zero. Battle 1, 2, and 999 (0x03E7) are debug battles.
 
This launches the battle module with whatever battle number is used in the argument, or the value retrieved from memory location ''N'' if ''B'' is non-zero. Battle 1, 2, and 999 (0x03E7) are debug battles.

Latest revision as of 05:17, 23 May 2019

  • Opcode: 0x70
  • Short name: BATTLE
  • Long name: Start Battle

Memory layout

0x70 B N

Arguments

  • const UByte B: Bank (16-bit) to retrieve the address of the battle ID, or zero if it is given as a literal value.
  • const UWord N: Battle ID, or address to find ID if B is non-zero.

Description

This launches the battle module with whatever battle number is used in the argument, or the value retrieved from memory location N if B is non-zero. Battle 1, 2, and 999 (0x03E7) are debug battles.