FF7/Field/Script/Opcodes/99 RANDOM

From Final Fantasy Inside
< FF7‎ | Field‎ | Script‎ | Opcodes
Revision as of 05:18, 23 May 2019 by BukTop (talk | contribs) (4 revisions imported)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
  • Opcode: 0x99
  • Short name: RANDOM
  • Long name: Random

Memory layout

0x99 B A

Arguments

  • const UByte B: Destination bank.
  • const UByte A: Destination address.

Description

Places a random 8-bit value into the destination bank and address specified. If you specify a 16-bit bank, only the lower byte is randomised.