Difference between revisions of "FF7/Field/Script/Opcodes/9A LBYTE"

From Final Fantasy Inside
< FF7‎ | Field‎ | Script‎ | Opcodes
Jump to navigation Jump to search
my_wiki>Synergy Blades
 
my_wiki>Synergy Blades
m
Line 13: Line 13:
 
==== Arguments ====
 
==== Arguments ====
  
* '''const Bit[4]''' ''D'': Destination bank
+
* '''const Bit[4]''' ''D'': Destination bank.
* '''const Bit[4]''' ''S'': Source bank
+
* '''const Bit[4]''' ''S'': Source bank.
* '''const UByte''' ''DA'': Destination address
+
* '''const UByte''' ''DA'': Destination address.
* '''const UByte''' ''DS'': Source address
+
* '''const UByte''' ''DS'': Source address.
  
 
==== Description ====
 
==== Description ====
  
 
Retrieves the low byte of a two-byte word from the source bank and address, and place the byte value into the destination bank and address. If the source is an 8-bit bank, this will simply copy the value from source to destination; if the destination is a 16-bit bank, the high byte of the destination will remain unchanged.
 
Retrieves the low byte of a two-byte word from the source bank and address, and place the byte value into the destination bank and address. If the source is an 8-bit bank, this will simply copy the value from source to destination; if the destination is a 16-bit bank, the high byte of the destination will remain unchanged.

Revision as of 20:20, 7 September 2006

  • Opcode: 0x9A
  • Short name: LBYTE
  • Long name: Low Byte

Memory layout

0x9A D / S DA DS

Arguments

  • const Bit[4] D: Destination bank.
  • const Bit[4] S: Source bank.
  • const UByte DA: Destination address.
  • const UByte DS: Source address.

Description

Retrieves the low byte of a two-byte word from the source bank and address, and place the byte value into the destination bank and address. If the source is an 8-bit bank, this will simply copy the value from source to destination; if the destination is a 16-bit bank, the high byte of the destination will remain unchanged.