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From Final Fantasy Inside
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* '''const UByte''' ''A'': Animation ID for this entity's field object.
* '''const UByte''' ''S'': Speed the animation is played at. Higher numbers indicate slower animationsReal model animation speed divide by this to calculate real play speed.
==== Description ====
The current script's execution is halted whilst the animation is played, and continues when the animation has completed.
Makou Reactor Description: Play animation #%1 of the field model and reset to previous state (speed=%2)