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From Final Fantasy Inside

FF7/Field/Script/Opcodes/AA MOVA

99 bytes added, 19:15, 26 October 2020
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Also, the movement of the model comes up to the point of collision between the source and target models. It does not go all the way to the target models' position.
 
The moved entity also has to take a path adhering to the current active triangles on the walkmesh
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