Difference between revisions of "FF7/Field/Script/Opcodes/AC ANIMW"

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Latest revision as of 05:18, 23 May 2019

  • Opcode: 0xAC
  • Short name: ANIMW
  • Long name: Wait for Animation

Memory layout

0xAC

Arguments

None.

Description

Waits for the animation to complete that has been previously played using any of the animation opcodes.