Difference between revisions of "FF7/Field/Script/Opcodes/B4 TURNGEN"

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* '''const Short''' ''Rotate side type'': Specify how model will be rotated. (1 - clockwise/ 2 - closest/ 3 - anti-clockwise)
 
* '''const Short''' ''Rotate side type'': Specify how model will be rotated. (1 - clockwise/ 2 - closest/ 3 - anti-clockwise)
 
* '''const Short''' ''Steps in rotation'': Set number of steps in rotation.
 
* '''const Short''' ''Steps in rotation'': Set number of steps in rotation.
* '''const UShort''' ''Type of steps calculation'': Specify how to calculate rotation step by step. (1 - linear/ 2 - somehow related to Y rotation vector.).
+
* '''const UShort''' ''Type of steps calculation'': Specify how to calculate rotation step by step. (1 - linear/ 2 - smooth.).
  
 
==== Description ====
 
==== Description ====

Revision as of 18:13, 18 December 2007

  • Opcode: 0xB4
  • Short name: TURNGEN
  • Long name: Generate Turn

Memory layout

0xB4 00 / B2 Final rotation Rotate side type Steps in rotation Type of steps calculation

Arguments

  • const Bit[4] B2: Bank to retrieve Final rotation, or zero if specifying Final rotation as a literal value.
  • const Bute Final rotation: Rotation value to which model will be rotated.
  • const Short Rotate side type: Specify how model will be rotated. (1 - clockwise/ 2 - closest/ 3 - anti-clockwise)
  • const Short Steps in rotation: Set number of steps in rotation.
  • const UShort Type of steps calculation: Specify how to calculate rotation step by step. (1 - linear/ 2 - smooth.).

Description