FF7/Field/Script/Opcodes/B4 TURNGEN

From Final Fantasy Inside
< FF7‎ | Field‎ | Script‎ | Opcodes
Revision as of 05:18, 23 May 2019 by BukTop (talk | contribs) (7 revisions imported)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
  • Opcode: 0xB4
  • Short name: TURNGEN
  • Long name: Generate Turn

Memory layout

0xB4 00 / B2 Final rotation Rotate side type Steps in rotation Type of steps calculation

Arguments

  • const Byte B2: Bank to retrieve Final rotation, or zero if specifying Final rotation as a literal value.
  • const Byte Final rotation: Rotation value to which model will be rotated.
  • const Byte Rotate side type: Specify how model will be rotated. (0 - clockwise/ 1 - anti-clockwise/ 2 - closest)
  • const Byte Steps in rotation: Set number of steps in rotation.
  • const Byte Type of steps calculation: Specify how to calculate rotation step by step. (1 - linear/ 2 - smooth.).

Description

This opcode will be called until turn is over and then continue script execution.