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From Final Fantasy Inside

FF7/Field/Script/Opcodes/C0 JUMP

590 bytes added, 03:10, 9 September 2006
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==== Arguments ====
* '''const UShortBit[4]''' ''0B1'': ZeroBank to retrieve X-coordinate, or zero if specifying ''X'' as a literal value. First byte changes co* '''const Bit[4]''' ''B2'': Bank to retrieve Y-ordinates; second crashes coordinate, or zero if nonspecifying ''Y'' as a literal value.* '''const Bit[4]''' ''B3'': Bank to retrieve Z-coordinate, or zeroif specifying ''Z'' as a literal value.* '''const Bit[4]''' ''B4'': Bank to retrieve jump height, or zero if specifying ''H'' as a literal value.* '''const Short''' ''X'': X-coordinate of the target to jump to, or lower byte specifying address if ''B1'' is non-zero.* '''const Short''' ''Y'': Y-coordinate of the target to jump to, or lower byte specifying address if ''B2'' is non-zero.* '''const Short''' ''Z'': Z-coordinate of the target to jump to, or lower byte specifying address if ''B3'' is non-zero.* '''const UShort''' ''H'': Height of the jump. Must be non-zero if a literal value. Alternatively, lower byte specifies address if ''B4'' is non-zero.
==== Description ====