Difference between revisions of "FF7/Field/Script/Opcodes/E4 BGCLR"

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my_wiki>Synergy Blades
 
my_wiki>Synergy Blades
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* '''const UByte''' ''B'': Bank to retrieve ''A'', or zero if ''A'' is specified as a literal.
 
* '''const UByte''' ''B'': Bank to retrieve ''A'', or zero if ''A'' is specified as a literal.
* '''const UByte''' ''A'': The ID of the background area to clear, as specified in the background's sprite.
+
* '''const UByte''' ''A'': The ID of the background area to clear, as specified in the background's sprite, or the address to retrieve the value if ''B'' is non-zero.
  
 
==== Description ====
 
==== Description ====
  
 
Hides all portions of background whose sprite specifies that it belongs to the background area given by ''A''.
 
Hides all portions of background whose sprite specifies that it belongs to the background area given by ''A''.

Revision as of 04:53, 12 September 2006

  • Opcode: 0xE4
  • Short name: BGCLR
  • Long name: Background Clear

Memory layout

0xE4 B A

Arguments

  • const UByte B: Bank to retrieve A, or zero if A is specified as a literal.
  • const UByte A: The ID of the background area to clear, as specified in the background's sprite, or the address to retrieve the value if B is non-zero.

Description

Hides all portions of background whose sprite specifies that it belongs to the background area given by A.