Difference between revisions of "FF7/Field/Script/Opcodes/E4 BGCLR"

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Latest revision as of 05:19, 23 May 2019

  • Opcode: 0xE4
  • Short name: BGCLR
  • Long name: Background Clear

Memory layout

0xE4 B A

Arguments

  • const UByte B: Bank to retrieve A, or zero if A is specified as a literal.
  • const UByte A: The ID of the background area to clear, as specified in the background's sprite, or the address to retrieve the value if B is non-zero.

Description

Hides all portions of background whose sprite specifies that it belongs to the background area given by A.