Difference between revisions of "FF7/Field/Script/Opcodes/F1 SOUND"

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Latest revision as of 05:19, 23 May 2019

  • Opcode: 0xF1
  • Short name: SOUND
  • Long name: Play Sound

Memory layout

0xF1 B1 / B2 I D

Arguments

  • const Bit[4] B1: Source bank 1, or zero if I is set as a constant value.
  • const Bit[4] B2: Source bank 2, or zero if D is set as a constant value.
  • const UShort I: Sound ID to play, or lower byte indicating address and higher byte zero, if B1 is non-zero.
  • const UByte D: Directional sound, or address to find direction value, if B2 is non-zero.

Description

Plays the sound file indicated by I, or if B1 is non-zero, plays the sound with ID found at bank B1 and address I. The direction of the sound can also be specified, with 0 indicating the left speaker, 40 indicating center, and 7F indicating the right speaker.