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From Final Fantasy Inside

FF7/Item data

52 bytes added, 05:19, 23 May 2019
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27 revisions imported
|-
|style="background:rgb(255,255,255);" align="center" | 0x0A
|style="background:rgb(255,255,255);" | 1 byte2 bytes
|style="background:rgb(255,255,255);" colspan="2" | Restriction Mask (If the following bits are 0)
|-
|style="background:rgb(255,255,255);" | Can be used in Menu Out of Battle
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|style="background:rgb(255,255,255);" align="center" | 0x0B0x0C|style="background:rgb(255,255,255);" | 1 bytesbyte|style="background:rgb(255,255,255);" colspan="2" | [[FF7/Targeting_DataBattle/Targeting Data|Item TargetFlags]]
|-
|style="background:rgb(255,255,255);" align="center" | 0x0D
|style="background:rgb(255,255,255);" | 1 byte
|style="background:rgb(255,255,255);" colspan="2" | Animation ID[[FF7/Battle/Attack Effect Id List|Attack Effect Id]]
|-
|style="background:rgb(255,255,255);" align="center" | 0x0E
|style="background:rgb(255,255,255);" colspan="2" | Item power for damage calculation.
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|style="background:rgb(255,255,255);" align="center" | 0x10|style="background:rgb(255,255,255);" | 1 byte|style="background:rgb(255,255,255);" colspan="2" | Restore TypeCondition sub-menu
|-
|style="background:rgb(204,204,255)" align="center" colspan="2" rowspan="4" |  
|style="background:rgb(255,255,255);" | 0x0000|style="background:rgb(255,255,255);" | Restore Party HP
|-
|style="background:rgb(255,255,255);" | 0x0101|style="background:rgb(255,255,255);" | Restore Party MP
|-
|style="background:rgb(255,255,255);" | 0x0202|style="background:rgb(255,255,255);" | Restore AilmentParty Status
|-
|style="background:rgb(255,255,255);" | 0xFFOther|style="background:rgb(255,255,255);" | None
|-
|style="background:rgb(255,255,255)" align="center" | 0x11
|style="background:rgb(255,255,255);" align="center" | 0x12
|style="background:rgb(255,255,255);" | 1 byte
|style="background:rgb(255,255,255);" colspan="2" | [[FF7/Battle/Attack_Special_Effects|Attack Additional Effects]]
|-
|style="background:rgb(255,255,255);" align="center" | 0x13
|style="background:rgb(255,255,255);" align="center" | 0x14
|style="background:rgb(255,255,255);" | 4 bytes
|style="background:rgb(255,255,255);" colspan="2" | [[FF7/Status_EffectsBattle/Status Effects|Status effectsEffects]]
|-
|style="background:rgb(255,255,255);" align="center" | 0x18
|style="background:rgb(255,255,255);" align="center" | 0x1A
|style="background:rgb(255,255,255);" | 2 bytes
|style="background:rgb(255,255,255);" colspan="2" | [[FF7/Attack_Special_PropertiesBattle/Special Attack Flags|Item Special PropertiesAttack Flags]]
|}