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FF7/Materia Types

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(This is a temporary page. It will be linked to from the Materia Data page when I'm done with it)== Types ==
Materia is separated into five categories of functions in the game: "Command", "Magic", "Summon", "Independent", and "Support". Graphically they are yellow, green, red, blue, and purple respectively. The materia type is determined by a single byte value that is separated into two parts. The upper nybble will be considered the sub-type and the lower nybble is the base type. For base types the values will yield the following results:
{| border="0" cellpadding="3" cellspacing="1" style="background: rgb(0,0,0)" align="center"! style="background:rgb(204,204,204);" | Base ! style="background:rgb(204,204,204);" | Materia Type |-|style="background:rgb(255,255,255);" | X0 |style="background:rgb(255,255,255);" | Independent |-|style="background:rgb(255,255,255);" | X1 |style="background:rgb(255,255,255);" | Independent |-|style="background:rgb(255,255,255);" | X2 |style="background:rgb(255,255,255);" | Command |-|style="background:rgb(255,255,255);" | X3 |style="background:rgb(255,255,255);" | Command |-|style="background:rgb(255,255,255);" | X4 |style="background:rgb(255,255,255);" | Independent |-|style="background:rgb(255,255,255);" | X5 |style="background:rgb(255,255,255);" | Support |-|style="background:rgb(255,255,255);" | X6 |style="background:rgb(255,255,255);" | Command |-|style="background:rgb(255,255,255);" | X7 |style="background:rgb(255,255,255);" | Command |-|style="background:rgb(255,255,255);" | X8 |style="background:rgb(255,255,255);" | Command |-|style="background:rgb(255,255,255);" | X9 |style="background:rgb(255,255,255);" | Magic |-|style="background:rgb(255,255,255);" | XA |style="background:rgb(255,255,255);" | Magic |-|style="background:rgb(255,255,255);" | XB |style="background:rgb(255,255,255);" | Summon |-|style="background:rgb(255,255,255);" | XC |style="background:rgb(255,255,255);" | Summon |-|style="background:rgb(255,255,255);" | XD |style="background:rgb(255,255,255);" | Independent*<sup>1</sup> |-|style="background:rgb(255,255,255);" | XE |style="background:rgb(255,255,255);" | Independent**<sup>1</sup> |-|style="background:rgb(255,255,255);" | XF |style="background:rgb(255,255,255);" | Independent**<sup>1</sup>|} <br/>Each of these Base Types have a set of sub-types that provide different functions. They are used to determine what function to provide, usually based on the Materia's attribute list. These sub-types have the following functions when equipped:<br />(If sub-type is listed as 'X' then any sub-type will produce that effect. Other sub-types have no function. Battle effects not mentioned.)
* {| border="0" cellpadding="3" cellspacing="1" style="background: rgb(0,0,0)" align="center"! style="background:rgb(204,204,204);" colspan="4" |Independent Types:|- There are no XD type materias in the game|style="background:rgb(255,255,255);" | 00|style="background:rgb(255, but there is a function to handle them though it will not be called.255,255);" colspan="3"|Function based on Attribute 1** |- There are no XE or XF type materias in the game|style="background:rgb(204,204,255);" rowspan="2"|&nbsp;|style="background:rgb(255,255,255); width=50pt;"|0Ch|style="background:rgb(255, but they will be graphically represented as Independent 255,255);" colspan="2" |Character's flags ORd with 1 and will have no effect.MateriaHandler set to 11 (Underwater)|-
Each of these Base |style="background:rgb(255,255,255); width=50pt;" |62h|style="background:rgb(255,255,255);" colspan="2" |Character's flags ORd with 8 and MateriaHandler set to 11 (HP<->MP)|-|style="background:rgb(255,255,255);" |20<sup>2</sup> |style="background:rgb(255,255,255);" colspan="3"|Increases Stat Bonus value based on attribute list<sup>2A</sup> and AP level and sets MateriaHandler to 4|-|style="background:rgb(255,255,255);" |30<sup>3</sup>|style="background:rgb(255,255,255);" colspan="3" |Character's flags ORd with 4 and MateriaHandler set to 12|-|style="background:rgb(255,255,255);" |40|style="background:rgb(255,255,255);" colspan="3"|Same as 20, but sets MateriaHandler to 0Dh (EXP Plus)|-|style="background:rgb(255,255,255);" |21<sup>4</sup>|style="background:rgb(255,255,255);" colspan="3"|Enables effect Attribute 1 with a magnitude based on attribute list and AP Level|-|style="background:rgb(255,255,255);" |41|style="background:rgb(255,255,255);" colspan="3"|Enables effect Attribute 1 with a magnitude based on attribute list and AP Level|-|style="background:rgb(255,255,255);" |X4|style="background:rgb(255,255,255);" colspan="3"|If 0xC06914 is non-0 after getting AP level then set MateriaHandler to 0Bh (Mega-All)|-|style="background:rgb(255,255,255);" colspan = "4"| &nbsp;|-! style="background:rgb(204,204,204);" colspan="4" |Command Types:|-|style="background:rgb(255,255,255);" |12|style="background:rgb(255,255,255);" colspan="3" |Replace first command (Attack) based on attribute list and AP Level|-|style="background:rgb(255,255,255);" |X3|style="background:rgb(255,255,255);" colspan="3" |Subtype not important. Only Primary Attributes allowed are 15h, 16h, 17h|-|style="background:rgb(204,204,255);" rowspan="3"|&nbsp;|style="background:rgb(255,255,255); width=50pt;" |15h|style="background:rgb(255,255,255);" colspan="2" |Replaces Magic with WMagic|-|style="background:rgb(255,255,255); width=50pt;" |16h|style="background:rgb(255,255,255);" colspan="2" |Replaces Summon with WSummon|-|style="background:rgb(255,255,255); width=50pt;" |17h|style="background:rgb(255,255,255);" colspan="2" |Replaces Item with WItem|-|style="background:rgb(255,255,255);" |X6|style="background:rgb(255,255,255);" colspan="3"|Add Command based on attribute list and AP Level|-|style="background:rgb(255,255,255);" |X7|style="background:rgb(255,255,255);" colspan="3"|Add Command 0Dh (E.Skill)|- |style="background:rgb(255,255,255);" |X8|style="background:rgb(255,255,255);" colspan="3"|Add Command 5 (Steal), 6 (Sense), 7 (Coin), 9 (Morph), Ah (D.Blow), Bh (Manip), Ch (Mime)|-|style="background:rgb(255,255,255);" colspan = "4"| &nbsp;|-! style="background:rgb(204,204,204);" colspan="4" |Support Types have :|-|style="background:rgb(255,255,255);" |25|style="background:rgb(255,255,255);" colspan="3"|Attribute 1 must be between 54h - 64h inclusive. Just sets the MateriaHandler to a set of subspecific value|-|style="background:rgb(204,204,255);" rowspan="18"|&nbsp;! style="background:rgb(204,204,204); width=50pt;"|Attribute 1 Value! style="background:rgb(204,204,204); width=10pt;"|MateriaHandler! style="background:rgb(204,204,204);"|Materia|-|style="background:rgb(255,255,255); width=50pt;" |54h|style="background:rgb(255,255,255);" |0Fh|style="background:rgb(255,255,255);" |Command Counter|-|style="background:rgb(255,255,255); width=50pt;" |55h|style="background:rgb(255,255,255);" |0Fh|style="background:rgb(255,255,255);" |Magic Counter|-|style="background:rgb(255,255,255); width=50pt;" |56h|style="background:rgb(255,255,255);" |10h|style="background:rgb(255,255,255);" |Sneak Attack|-|style="background:rgb(255,255,255); width=50pt;" |57h|style="background:rgb(255,255,255);" colspan="2" |Ignored|-|style="background:rgb(255,255,255); width=50pt;" |58h|style="background:rgb(255,255,255);" |10h|style="background:rgb(255,255,255);" |MP Turbo|-|style="background:rgb(255,255,255); width=50pt;" |59h|style="background:rgb(255,255,255);" |10h|style="background:rgb(255,255,255);" |MP Absorb|-|style="background:rgb(255,255,255); width=50pt;" |5Ah|style="background:rgb(255,255,255);" |10h|style="background:rgb(255,255,255);" |HP Absorb|-|style="background:rgb(255,255,255); width=50pt;" |5Bh|style="background:rgb(255,255,255);" colspan="2" |Ignored|-|style="background:rgb(255,255,255); width=50pt;" |5Ch|style="background:rgb(255,255,255);" |10h|style="background:rgb(255,255,255);" |Added Cut|-|style="background:rgb(255,255,255); width=50pt;" |5Dh|style="background:rgb(255,255,255);" |10h|style="background:rgb(255,255,255);" |Steal As Well|-|style="background:rgb(255,255,255); width=50pt;" |5Eh|style="background:rgb(255,255,255);" |10h|style="background:rgb(255,255,255);" |Elemental|-|style="background:rgb(255,255,255); width=50pt;" |5Fh|style="background:rgb(255,255,255);" |10h|style="background:rgb(255,255,255);" |Added Effect|-|style="background:rgb(255,255,255); width=50pt;" |60h|style="background:rgb(255,255,255);" colspan="2" |Ignored|-|style="background:rgb(255,255,255); width=50pt;" |61h|style="background:rgb(255,255,255);" colspan="2" |Ignored|-|style="background:rgb(255,255,255); width=50pt;" |62h|style="background:rgb(255,255,255);" colspan="2" |Ignored|-|style="background:rgb(255,255,255); width=50pt;" |63h|style="background:rgb(255,255,255);" colspan="2" |Ignored|-|style="background:rgb(255,255,255); width=50pt;" |64h|style="background:rgb(255,255,255);" |10h|style="background:rgb(255,255,255);" |(Unused)|-|style="background:rgb(255,255,255);" |35|style="background:rgb(255,255,255);" colspan="3" |Like 25, but only Attribute 1 values 51h, 57h, and 63h are used.|-|style="background:rgb(204,204,255);" rowspan="3"|&nbsp;|style="background:rgb(255,255,255); width=50pt;" |51h|style="background:rgb(255,255,255);" |0Fh|style="background:rgb(255,255,255);" |All|-|style="background:rgb(255,255,255); width=50pt;" |57h|style="background:rgb(255,255,255);" |10h|style="background:rgb(255,255,255);" |Final Attack|-|style="background:rgb(255,255,255); width=50pt;" |63h|style="background:rgb(255,255,255);" |0Fh|style="background:rgb(255,255,255);" |Quadra Magic|-|style="background:rgb(255,255,255);" colspan = "4"| &nbsp;|-! style="background:rgb(204,204,204);" colspan="4" |Magic Types:|-|style="background:rgb(255,255,255);" |X9|style="background:rgb(255,255,255);" colspan = "3"|Add Command 2 (Magic) and Enable magics based on attribute list and AP Level|-|style="background:rgb(255,255,255);" |XA|style="background:rgb(255,255,255);" colspan = "3"|Add Command 2 (Magic) and Enable magics with index 0-37h inclusive<sup>5</sup>|-|style="background:rgb(255,255,255);" colspan = "4"| &nbsp;|-! style="background:rgb(204,204,204);" colspan="4" |Summon Types:|-|style="background:rgb(255,255,255);" |XB|style="background:rgb(255,255,255);" colspan = "3"|Add Command 3 (Summon) and enables attack at Attribute 1 for use 'AP Level' times (Ignores other Attributes)|-types that provide different functions|style="background:rgb(255,255,255);" |XC|style="background:rgb(255,255,255);" colspan = "3" |Add Command 3 (Summon) and enables attacks with index 38h - 47h inclusive|}
00 blah
01 No Effect
02 blah
03 blah
04 Not used
Other :1 - There are no XD, XE or XF type materias in the game. They are graphically represented as Independent but have no effect.<br/>:2 - Various in-battle conditions (Cover/Counter) and stat increases<br/>::2A - 0=Strength; 1=Vitality; 2=Magic; 3=Spirit; 4=Speed; 5=Luck; 6=Attack; 7=Defense; 8=MHP; 9=MMP; 10=EXP; higher than 10 results in memory leaks:3 - ONLY works with Materia Index 0Ch (Long Range). Attribute List is ignored<br/>:4 - Although Enemy Away's first attribute shares a value with Enemy Lure (1), it is handled differently based on index to alter a different memory address from Enemy Lure.:5 - Shield is the last magic attack with an index of 35h. The Magic menu prevents access to attacks 36h & 37h<br/> == Materia Handler ==These are the values invalid for base assigned to each materia type X0: {| border="0" cellpadding="3" cellspacing="1" style="background: rgb(0,0,0)" align="center"! style="background:rgb(204,204,204);" |Handler Value! style="background:rgb(204,204,204);" |Type|- |style="background:rgb(255,255,255);" | 00|style="background:rgb(255,255,255);" | None|-|style="background:rgb(255,255,255);" | 01|style="background:rgb(255,255,255);" | Magic Materia (excluding Master Magic)|-|style="background:rgb(255,255,255);" | 02|style="background:rgb(255,255,255);" | Summon Materia (excluding Master Summon)|-|style="background:rgb(255,255,255);" | 03|style="background:rgb(255,255,255);" | Base 6|-|style="background:rgb(255,255,255);" | 04|style="background:rgb(255,255,255);" | 20|-|style="background:rgb(255,255,255);" | 05|style="background:rgb(255,255,255);" | Master Command|-|style="background:rgb(255,255,255);" | 06|style="background:rgb(255,255,255);" | Master Magic|-|style="background:rgb(255,255,255);" | 07|style="background:rgb(255,255,255);" | Master Summon|-|style="background:rgb(255,255,255);" | 08|style="background:rgb(255,255,255);" | E.Skill|-|style="background:rgb(255,255,255);" | 09|style="background:rgb(255,255,255);" | 41|-|style="background:rgb(255,255,255);" | 0A|style="background:rgb(255,255,255);" | 21|-|style="background:rgb(255,255,255);" | 0B|style="background:rgb(255,255,255);" | Mega-All|-|style="background:rgb(255,255,255);" | 0C|style="background:rgb(255,255,255);" | None|-|style="background:rgb(255,255,255);" | 0D|style="background:rgb(255,255,255);" | EXP Plus|-|style="background:rgb(255,255,255);" | 0E|style="background:rgb(255,255,255);" | W-Materia|-|style="background:rgb(255,255,255);" | 0F|style="background:rgb(255,255,255);" | some 25 & 35|-|style="background:rgb(255,255,255);" | 10|style="background:rgb(255,255,255);" | some 25 & 35|-|style="background:rgb(255,255,255);" | 11|style="background:rgb(255,255,255);" | 00|-|style="background:rgb(255,255,255);" | 12|style="background:rgb(255,255,255);" | Specifically CounterAttack and Long Range|-|style="background:rgb(255,255,255);" | 13|style="background:rgb(255,255,255);" | Base 2|}It primarily (exclusively?) tells the menu loader which texts to bring up when a menu is loaded.