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FF7/Materia Types

70 bytes removed, 05:19, 23 May 2019
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|style="background:rgb(255,255,255);" colspan="3"|Enables effect Attribute 1 with a magnitude based on attribute list and AP Level
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|style="background:rgb(255,255,255);" |41<sup>5</sup>
|style="background:rgb(255,255,255);" colspan="3"|Enables effect Attribute 1 with a magnitude based on attribute list and AP Level
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|style="background:rgb(255,255,255);" |XA
|style="background:rgb(255,255,255);" colspan = "3"|Add Command 2 (Magic) and Enable magics with index 0-37h inclusive<sup>65</sup>
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|style="background:rgb(255,255,255);" colspan = "4"| &nbsp;
::2A - 0=Strength; 1=Vitality; 2=Magic; 3=Spirit; 4=Speed; 5=Luck; 6=Attack; 7=Defense; 8=MHP; 9=MMP; 10=EXP; higher than 10 results in memory leaks
:3 - ONLY works with Materia Index 0Ch (Long Range). Attribute List is ignored<br/>
:4 - Although Materia Index 0Ah (Pre-Emp) is Enemy Away's first attribute shares a type 21 value with Enemy Lure (and the only one1), there it is specific code handled differently based on index to limit its magnitude in 41<br/>alter a different memory address from Enemy Lure.:5 - Although Materia Index 07h (Enemy Away) is a type 41, there is code for that index in 21<br/>:6 - Shield is the last magic attack with an index of 35h. The Magic menu prevents access to attacks 36h & 37h<br/>
== Materia Handler ==