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From Final Fantasy Inside

FF7/PSX/Sound/Code Map

266 bytes added, 08:37, 7 June 2020
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|0x800297A4
|void AkaoLoadInstrumentSet(const void *sampleSet, const void *instrumentSet)
|Load standard instrument set (called transparently from 0x8002988C)
''sampleSet'': corresponding to SOUND/INSTR.ALL
''instrumentSet'': corresponding to SOUND/INSTR.DAT
 
This function is called transparently from 0x8002988C.
|-
|0x80029818
|-
|0x8002988C
|void AkaoInitialize(const void *sampleSet, const void *instrSetinstrumentSet)
|Initialize sound driver and load initial instruments
''sampleSet'': corresponding to SOUND/INSTR.ALL
''instrSetinstrumentSet'': corresponding to SOUND/INSTR.DAT|-|0x800299C8|void AkaoDeinitialize(void)|Deinitialize sound driver|-|0x80029AF0|void AkaoSetReverbMode(int mode)||-|0x80029B78|void _AkaoTransferSeqBody(const void *data, int size)||-|0x80029C48|void _AkaoLoadTracks(void)|
|-
|0x8002DA7C
112
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