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From Final Fantasy Inside

FF7/PSX/Sound/Code Map

82 bytes added, 18:28, 7 June 2020
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|0x8002E23C
|void _AkaoWriteSpuRegisters(int voiceNum, struct AkaoSpuVoiceAttr *attr)
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|0x8002E478
|void _AkaoDspOnTick(struct AkaoPlayerTrack *track, AkaoPlayer *player, int voiceMask)
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|0x8002ED34
|void _AkaoCalculateVolumeAndPitch(struct AkaoPlayerTrack *track, int voiceMask, int voiceNum)
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|0x8002F24C
|void _AkaoCalculateVolumeAndPitch2(struct AkaoPlayerTrack *track, int voiceMask)
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|0x8002F738
|void _AkaoDspOverlayVoice(struct AkaoPlayerTrack *track, int unknownVoiceMask, int voiceNum)
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|0x80030E7C
|void _AkaoDispatchVoice(struct AkaoPlayerTrack *track, struct AkaoPlayer *player, int voiceMask)
|Dispatch voice opcodes until the next note or end of track
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|0x80031820
|void AkaoSetInstrument(struct AkaoPlayerTrack *track, unsigned short progNumber)
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|0x800318BC
|int _AkaoReadNextNote(struct AkaoPlayerTrack *track)
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|0x80031A70
|int _AkaoFindNextEndPoint(struct AkaoPlayerTrack *track)
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|0x80049AA8
|void (* const VOICE_OPCODES[0x60])(struct MusicPlayerTrack AkaoPlayerTrack *, void struct AkaoPlayer *, int)
|Address table for voice opcodes 0xa0-0xff
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