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Changes

From Final Fantasy Inside

FF7/PSX/Sound/Code Map

32 bytes added, 17:39, 20 June 2020
Add comment to AkaoPlayer.field_54
uint16_t reverb_depth_slide_length; // 0x50: length of reverb depth slide
uint16_t noise_clock; // 0x52: noise clock frequency
uint16_t field_54; // 0x54: unknown(can be altered by opcode 0xF3)
uint16_t beats_per_measure; // 0x56: beats per measure
uint16_t beat; // 0x58: current beat
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