Anonymous

Changes

From Final Fantasy Inside

FF7/PSX/Sound/Code Map

281 bytes added, 17:09, 7 June 2020
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|0x800297A4
|void AkaoLoadInstrumentSet(const void sturct AkaoSampleSet *sampleSet, const void struct AkaoInstrumentAttr *instrumentSet)
|Load standard instrument set
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|0x80029818
|void AkaoLoadInstrumentSet2(const void sturct AkaoSampleSet *sampleSet, const void struct AkaoInstrumentAttr *instrumentSet)
|Load additional instrument set
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|0x8002988C
|void AkaoInitialize(const void sturct AkaoSampleSet *sampleSet, const void struct AkaoInstrumentAttr *instrumentSet)
|Initialize sound driver and load initial instruments
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|0x80029B78
|void _AkaoTransferSeqBody(const void unsigned char *data, int size)
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= Structures =
 
[[FF7/PSX/Sound/INSTRx.DAT|struct AkaoInstrumentAttr]]
 
[[FF7/PSX/Sound/INSTRx.ALL|struct AkaoSampleSet]]
 
[[FF7/PSX/Sound/AKAO sequence|struct AkaoSeqHeader]]
struct AkaoMessage // 36 bytes long
112
edits