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Changes

From Final Fantasy Inside

FF7/Weapon data

15 bytes added, 10:31, 11 August 2009
KERNEL.BIN - Section 6: Weapon data format
|style="background:rgb(255,255,255);" align="center" | 0x00
|style="background:rgb(255,255,255);" | 1 byte
|style="background:rgb(255,255,255);" colspan="2" | [[FF7/Battle/Targeting Data|Target flagsFlags]]
|-
|style="background:rgb(255,255,255);" align="center" | 0x01
|style="background:rgb(255,255,255);" align="center" | 0x02
|style="background:rgb(255,255,255);" | 1 byte
|style="background:rgb(255,255,255);" colspan="2" | [[FF7/Damage_CalculationBattle/Damage Calculation|Damage calculationCalculation]]
|-
|style="background:rgb(255,255,255);" align="center" | 0x03
|style="background:rgb(255,255,255);" | 1 byte
|style="background:rgb(255,255,255);" colspan="2" | Hit Chance%[. Always 0xFF].
|-
|style="background:rgb(255,255,255);" align="center" | 0x04
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