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From Final Fantasy Inside

FF7/Weapon data

522 bytes added, 02:42, 9 December 2020
m
KERNEL.BIN - Section 6: Weapon data format: Added switch to usage restriction mask
|style="background:rgb(255,255,255);" align="center" | 0x06
|style="background:rgb(255,255,255);" | 1 byte
|style="background:rgb(255,255,255);" colspan="2" | Materia growth rate(0, 1, 2, 3 for None, Normal, Double, Triple. All other values are "Normal" Growth)
|-
|style="background:rgb(255,255,255);" align="center" | 0x07
|-
|style="background:rgb(255,255,255);" align="center" | 0x09
|style="background:rgb(255,255,255);" | 1 bytesbyte|style="background:rgb(255,255,255);" colspan="2" | Weapon model id. Character specific.|-|style="background:rgb(204,204,255)" align="center" colspan="2" rowspan="2" |  |style="background:rgb(255,255,255);" | Upper nybble|style="background:rgb(255,255,255);" | Attack animation modifier (For Barret and Vincent only)|-|style="background:rgb(255,255,255);" | Lower nybble|style="background:rgb(255,255,255);" | Weapon model index
|-
|style="background:rgb(255,255,204);" align="center" | 0x0A
|style="background:rgb(255,255,204);" colspan="2" | Alignment. Always 0xFF.
|-
|style="background:rgb(255,255,204255);" align="center" | 0x0B|style="background:rgb(255,255,204255);" | 1 byte|style="background:rgb(255,255,204255);" colspan="2" | Mask for access high sound id (0x100+).
|-
|style="background:rgb(255,255,255);" align="center" | 0x0C
|style="background:rgb(255,255,255);" colspan="2" | Restriction Mask (If the following bits are 0)
|-
|style="background:rgb(204,204,255);" colspan="2" rowspan="45" |  
|style="background:rgb(255,255,255);" | 01h
|style="background:rgb(255,255,255);" | Can be sold
|style="background:rgb(255,255,255);" | 04h
|style="background:rgb(255,255,255);" | Can be used in Menu Out of Battle
|-
|style="background:rgb(255,255,255);" | 08h
|style="background:rgb(255,255,255);" | Can be thrown in Battle
|-
|style="background:rgb(255,255,255);" colspan="2" | Other values have no effect
|}
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